Explore D&D&History: The Serum Sleds (Section B)

$90.00

Embark on an epic journey with this campaign, which weaves together history and adventure.

The howling winds and endless snow are more than just a challenge—they're a weapon in the hands of a sinister power that commands the arctic elements. But the true enemy is a silent one, already at Nome's gates: diphtheria, a disease that blocks the throat and makes it impossible to breathe. Without the antitoxin on your sleds, the town's children will be the first to fall, and the epidemic will spread, claiming a generation and leaving a ghost town in its wake. Every minute of this journey is a life hanging in the balance, and this precious cargo, contained in a few small vials, is the only hope of a cure.

Are you ready to face the bitter cold and the creatures it births? In The Serum Sleds, your courage and resolve will be tested at every turn. Gather your warmest clothes, and get ready to set out on the most dangerous journey of your lives. The clock is ticking, and the people of Nome are depending on you. Will you become a legend of the North, or will the blizzard claim you and your team forever?

Embark on an epic journey with this campaign, which weaves together history and adventure.

The howling winds and endless snow are more than just a challenge—they're a weapon in the hands of a sinister power that commands the arctic elements. But the true enemy is a silent one, already at Nome's gates: diphtheria, a disease that blocks the throat and makes it impossible to breathe. Without the antitoxin on your sleds, the town's children will be the first to fall, and the epidemic will spread, claiming a generation and leaving a ghost town in its wake. Every minute of this journey is a life hanging in the balance, and this precious cargo, contained in a few small vials, is the only hope of a cure.

Are you ready to face the bitter cold and the creatures it births? In The Serum Sleds, your courage and resolve will be tested at every turn. Gather your warmest clothes, and get ready to set out on the most dangerous journey of your lives. The clock is ticking, and the people of Nome are depending on you. Will you become a legend of the North, or will the blizzard claim you and your team forever?

Academic Fine-Print for Grownups:Students in this class will make imaginary characters. They will interact as their characters to travel 674 miles as mushers in the Great Race of Mercy in 1925’s Alaska. They are tasked with delivering the diphtheria antitoxin from the train station in Nenana to Nome.

Students will be immersed in real-world history via a fictional, fantastical narrative. Optional homework about the early 20th century and life in rural Alaska will be assigned, and they can gain credit in the game for completing it. Students will gain insight into these topics, as well as teamwork, improvisation, and math skills.


For your Curriculum Records, we will cover: 

  • History

  • Ethics

  • Intro to Academic Research 

Dates and Location

Section B: Ages 8+ will meet on Mondays from 4-6pm Eastern, and will run from Monday, November 17, 2025 through Monday, December 15, 2025. There will be no class on Monday, November 24. All 4 classes will be held over Zoom.


Requirements: Age 8+, or at the instructor's discretion. No prior knowledge or experience of Dungeons and Dragons is required, as instructions for creating a character will be sent ahead of time. Students will be given access to an online dice roller, so physical dice are not required.


Class Etiquette: I expect and require gentle, respectful language in my classes, and ask that all students come to class prepared to treat each other with kindness. These classes are a great opportunity for your kiddos to practice social/soft skills, with the underlying perspective that we’re all in this together.