Explore D&D&History: The Bulb, the Bloom, and the Bubble (Section A)

$180.00

Embark on an epic journey with this campaign, which weaves together history and adventure.

The year is 1637, and Amsterdam is drowning in a golden fever. The price of a single tulip bulb now commands the value of a noble estate, yet behind the gilded veneer of this reckless market lies a horrifying truth: this impossible boom is driven by a secret, unnatural magic. A clandestine group is violating the ancient laws of nature, forcing life from the soil prematurely, and in the process, corrupting the very plants they cultivate. From the frantic trading floors to the lonely, fog-choked polders strange, sentient flora are rising; driven mad by the abuse of their own life force. When the economy inevitably crashes, the true horror will be unleashed: a magical cataclysm that will poison the earth, not just the wallets, of the Dutch Republic.

Now, a nervous broker's desperate plea has dragged your party into the chaotic heart of this Tulip Mania. You must navigate a society blinded by greed, confront avaricious merchants, and battle the monstrous, beautiful aberrations of nature before the final, devastating ritual is completed. Your mission is simple, but deadly: expose the source of this false bounty, stop the incantation before the magical bubble bursts, and reclaim the polder lands from the twisted remnants of The Bulb, the Bloom, and the Bubble.

The fate of both the market and the magic-scarred earth rests in your hands.

Embark on an epic journey with this campaign, which weaves together history and adventure.

The year is 1637, and Amsterdam is drowning in a golden fever. The price of a single tulip bulb now commands the value of a noble estate, yet behind the gilded veneer of this reckless market lies a horrifying truth: this impossible boom is driven by a secret, unnatural magic. A clandestine group is violating the ancient laws of nature, forcing life from the soil prematurely, and in the process, corrupting the very plants they cultivate. From the frantic trading floors to the lonely, fog-choked polders strange, sentient flora are rising; driven mad by the abuse of their own life force. When the economy inevitably crashes, the true horror will be unleashed: a magical cataclysm that will poison the earth, not just the wallets, of the Dutch Republic.

Now, a nervous broker's desperate plea has dragged your party into the chaotic heart of this Tulip Mania. You must navigate a society blinded by greed, confront avaricious merchants, and battle the monstrous, beautiful aberrations of nature before the final, devastating ritual is completed. Your mission is simple, but deadly: expose the source of this false bounty, stop the incantation before the magical bubble bursts, and reclaim the polder lands from the twisted remnants of The Bulb, the Bloom, and the Bubble.

The fate of both the market and the magic-scarred earth rests in your hands.

Academic Fine-Print for Grownups:Students in this class will make imaginary characters. They will interact as their characters to investigate the Tulip Mania, discover the source of the corrupted bulbs, and save the day

Students will be immersed in real-world history via a fictional, fantastical narrative. Optional homework about the mid 17th century and life during the Dutch Golden Age will be assigned, and they can gain credit in the game for completing it. Students will gain insight into these topics, as well as teamwork, improvisation, and math skills.


For your Curriculum Records, we will cover: 

  • History

  • Ethics

  • Intro to Academic Research 

Dates and Location

Section A: Ages 12+ will meet on Mondays from 12-2pm Eastern, and will run from Monday, January 12, 2026 through Monday, March 2, 2026. All 8 classes will be held over Zoom.


Requirements: Age 8+, or at the instructor's discretion. No prior knowledge or experience of Dungeons and Dragons is required, as instructions for creating a character will be sent ahead of time. Students will be given access to an online dice roller, so physical dice are not required.


Class Etiquette: I expect and require gentle, respectful language in my classes, and ask that all students come to class prepared to treat each other with kindness. These classes are a great opportunity for your kiddos to practice social/soft skills, with the underlying perspective that we’re all in this together.