Explore D&D&History: The Glass Crown of Valois

$225.00

Embark on an epic journey with this campaign, which weaves together history and adventure.

Step back into a lost century of history and myth, where the fate of France hangs on the edge of a razor-sharp glass blade. In this campaign, you will navigate a paranoid 15th-century Valois Court, where a terrifying "glass delusion" is spreading like a plague among the nobility, and the King himself is physically transmuting into fragile, ringing crystal. Your journey begins with a desperate web of courtly espionage in the catacombs of Paris as you hunt down rogue alchemists and their stolen secrets. From there, you'll embark on a sweeping expedition across a war-torn country, fighting through battlefields frozen by unnatural frost, before crossing the threshold of reality itself. You will plunge deep into the eerie, shimmering depths of the Feywild's Winter Court, navigating the razor-glass forests of Brocéliande to bargain with an ancient Queen and rewrite a forgotten blood pact.

Join this unique, beautifully dark adventure that perfectly blends tactical combat, rich roleplay, and deep mystery. Whether you want to play a clever investigator unraveling alchemical conspiracies, a battle-hardened soldier guarding a fragile king across dangerous lands, or a spellcaster untangling the ancient laws of the fey, your choices will directly shape the survival of a kingdom. Pull up a chair, warm yourself by the hearth, and prepare to embark on a journey to piece together a shattered dynasty. Space at the table is limited - register today and help us save the King before his final hour strikes!

Class Day/Time:

Embark on an epic journey with this campaign, which weaves together history and adventure.

Step back into a lost century of history and myth, where the fate of France hangs on the edge of a razor-sharp glass blade. In this campaign, you will navigate a paranoid 15th-century Valois Court, where a terrifying "glass delusion" is spreading like a plague among the nobility, and the King himself is physically transmuting into fragile, ringing crystal. Your journey begins with a desperate web of courtly espionage in the catacombs of Paris as you hunt down rogue alchemists and their stolen secrets. From there, you'll embark on a sweeping expedition across a war-torn country, fighting through battlefields frozen by unnatural frost, before crossing the threshold of reality itself. You will plunge deep into the eerie, shimmering depths of the Feywild's Winter Court, navigating the razor-glass forests of Brocéliande to bargain with an ancient Queen and rewrite a forgotten blood pact.

Join this unique, beautifully dark adventure that perfectly blends tactical combat, rich roleplay, and deep mystery. Whether you want to play a clever investigator unraveling alchemical conspiracies, a battle-hardened soldier guarding a fragile king across dangerous lands, or a spellcaster untangling the ancient laws of the fey, your choices will directly shape the survival of a kingdom. Pull up a chair, warm yourself by the hearth, and prepare to embark on a journey to piece together a shattered dynasty. Space at the table is limited - register today and help us save the King before his final hour strikes!

Academic Fine-Print for Grownups: Students in this class will make imaginary characters. They will interact as those characters to heal King Charles VI of France of his glass delusion. This course offers students a unique, interdisciplinary journey that blends late-medieval European history with the enchanting world of folklore and early science. Set against the atmospheric backdrop of 15th-century France and the historic "Glass Delusion" of King Charles VI, students will create imaginary characters to step into the roles of royal scholars, investigators, and diplomats. They will interact as diplomats, engineers, and inventors to find the lost alchemical Alkahest, rewrite ancient treaties, and restore life to a fragile, calcifying kingdom.

Through this immersive, fantastical narrative, students will be deeply connected to real-world history, with optional homework available exploring 15th-century French politics, early medicine, and medieval diplomacy that players can complete to earn special in-game credit. It is an engaging, warm, and highly collaborative environment where students will gain rich insights into history and folklore while sharpening their teamwork, improvisation, creative writing, and practical math skills.


For your Curriculum Records, we will cover: 

  • Late-Medieval French History

  • Early Scientific Inquiry & Alchemy

  • Comparative European Folklore

  • Creative Writing & Narrative Design

  • Diplomacy & Conflict Resolution

  • Ethics & Decision-Making

  • History

  • Intro to Academic Research

Learning Goals:

  • Alchemical History & Early Science: Students will identify key concepts of early metallurgy, medicine, and the historical search for the Alkahest (the universal solvent), analyzing how late-medieval societies used proto-scientific theories to explain the natural world.

  • Comparative Folklore & Diplomacy: Students will study the structure of traditional European fairy tales and fey mythology, practicing creative negotiation and conflict resolution by interacting with the complex, rule-bound societies of folklore.

  • Collaborative Narrative Design: Through interactive roleplay and cooperative decision-making, students will develop critical thinking and communication skills, learning how individual choices alter a larger, branching historical narrative.

  • Historical Literacy & Context: Students will explore the history of 15th-century France and the Hundred Years' War, learning to distinguish between documented historical phenomena (such as the medieval "Glass Delusion") and the fantastical elements woven into the campaign's narrative.

Dates and Location

Please select your preferred date and time in the drop-down box. Classes will run from the week of September 14 through the week of November 30. (No classes the week of October 12th, and no classes the week of November 23rd.) All 10 classes will be held over Zoom.


Requirements: Age 8+, or at the instructor's discretion. No prior knowledge or experience of Dungeons and Dragons is required, as instructions for creating a character will be sent ahead of time. Students will be given access to an online dice roller, so physical dice are not required.


Class Etiquette: I expect and require gentle, respectful language in my classes, and ask that all students come to class prepared to treat each other with kindness. These classes are a great opportunity for your kiddos to practice social/soft skills, with the underlying perspective that we’re all in this together.